A checkerboard pattern, including options for flicker and internal phase drift.
"Ends on its own" means ends automatically at that point. If an element can end on its own, you don't need to set end conditions for it in property end (unless you want it to maybe end earlier).
No—runs until any condition you set in property end.
size
numChecks
orientation
phase
meanIntensity
amplitude
contrast
color
flickerFrequency
flickerVelocity
All visual elements
position
depth
nn_eyes
rotation
flipHorz
flipVert
colorMask
alpha
intensity
contrastMult
convolution
shader
filterOrder
filterGrayscale
filterResolutionMult
filterGamma
channelResolution
backColor
addDisplay
All visual elements
position
All adjuster elements have
adjust
All response handler elements
translateResponse
scoreResponse
correctResponse
scoreResponseForStaircase
maxNumResponses
recordDefaultResponse
registerTrigger
autoResponse
autoResponseLatency
All elements
start
end
startBuffer
endBuffer
vary
staircase
All objects
report
info
Default: square with sides 10 deg
A number that is side length for a square checkerboard, or a vector [width height] for a rectangle (deg).
Default: 20 square checks across checkerboard width
Or a vector [n_w n_h] setting number of checks across width and height independently. You can use this if you want non-square checks.
Default: horizontal and vertical
Orientation angle of the checkerboard, + = clockwise (deg). 0 = horizontal and vertical. This sets rotation of the checkerboard within its rectangular display area. For rotation of the whole display use property rotation.
Default: first check right and below center is light
0/1 setting the initial pattern: 0 = first check right and below display center is dark, 1 = light. Note currently the checkerboard is always centered at element position, with the corners of four checks at that point. Element position can be set in property position.
Defaults: meanIntensity = 0.5, amplitude = 0.5
Also set one of:
amplitude is intensity of light checks − intensity of dark checks.
OR
contrast is Michelson contrast, amplitude / mean intensity. If you set contrast, mean intensity must be > 0.
It's possible to set a combination of these properties that causes the checkerboard to clip at intensity 0 or 1. See record properties maxAmplitude and maxContrast below.
Default: white
A 1×3 RGB vector with numbers between 0–1. This defines the color at pixel intensity = 1. Color at intensity = 0 is <cd>[0 0 0]<cd>. Color at all other intensities is linearly interpolated between the two.
Defaults: no flicker / internal phase drift
flickerFrequency is frequency of switching between dark–light (cycles/sec). 0 = no flicker.
flickerVelocity lets you set a more continuous form of "flicker" where alternating rows or columns of the checkerboard drift in opposite directions at a specified speed, creating an internal phase drift. To do this, set flickerVelocity to a 1×2 vector [v_x v_ y] specifying a velocity for either horizontal or vertical internal drift (cycles/sec). +/− effectively determines which rows/columns go in which direction. You can only do horizontal or vertical, not both, so leave the other number at 0.
You can vary or allow the subject to adjust the following properties of an object of this type when it's running. If you need to make other properties adjustable, you can edit the element type code—see Element Type Programming Manual.
position
nn_eyes
rotation
colorMask
alpha
intensity
contrastMult
drawCodeVars
(None)
(None)
PsychBench uses record properties to record information during experiments. You can't set record properties but you can see them in experiment results using input property report.
maxAmplitude
maxContrast
All response handler elements
response
responseScore
responseTime
responseLatency
d_responseTime
numResponses
All elements
startTime
endTime
duration
n_startFrame
n_endFrame
startLatencyBufferable
endLatencyBufferable
All elements
startTime
endTime
duration
n_startFrame
n_endFrame
startLatencyBufferable
endLatencyBufferable
trigger
triggerTime
d_triggerTime
numTriggers
syncTime
Maximum amplitude and contrast where intensity would clip at 0 or 1, whichever is reached first, given the set mean intensity.