A circular checkerboard pattern. Properties set options for size, pattern, scaling of radial check sizes (e.g. for cortical scaling), amplitude/contrast, and color. This element type includes three animation options commonly used in retinotopy tasks:
(1) flicker: switch dark and light checks at a specified frequency.
(2) wedges: show a repeating sequence of isolated wedges, moving angularly around the dartboard in steps.
(3) rings: show a repeating sequence of isolated rings, moving radially through the dartboard in steps.
You can also show solid concentric rings if you set number of angular checks = 1.
For just a static dartboard or with flicker only, see also element type dartboard. For fixation see element types dots, cross, fixationGrid, etc.
"Ends on its own" means ends automatically at that point. If an element can end on its own, you don't need to set end conditions for it in property end (unless you want it to maybe end earlier).
No—runs until any condition you set in property end.
diameter
centerDiameter
numAngularChecks
numRadialChecks
radialScale
phase
meanIntensity
amplitude
contrast
color
flickerFrequency
wedgeVelocity
ringVelocity
apertureSize
apertureStepSize
aperturePhase
All visual elements
position
depth
nn_eyes
rotation
flipHorz
flipVert
colorMask
alpha
intensity
contrastMult
convolution
shader
filterOrder
filterGrayscale
filterResolutionMult
filterGamma
channelResolution
backColor
addDisplay
All visual elements
position
All adjuster elements have
adjust
All response handler elements
translateResponse
scoreResponse
correctResponse
scoreResponseForStaircase
maxNumResponses
recordDefaultResponse
registerTrigger
autoResponse
autoResponseLatency
All elements
start
end
startBuffer
endBuffer
vary
staircase
All objects
report
info
Default: diameter = 10 deg
Default: centerDiameter = 0.2 deg
centerDiameter is diameter of the center area, which is transparent (deg).
Default: numAngularChecks = 20
Default: numRadialChecks = 8
numRadialChecks is integer number of segments in any radial line, from edge of the transparent center area to outer edge of the dartboard.
e.g. numAngularChecks = 4, numRadialChecks = 1 → a dartboard consisting of four segments in quadrants.
Default: equal radial check sizes
Default: first check right and below center is light
0/1 setting the initial pattern: 0 = first check right and below display center is dark, 1 = light. Note currently the dartboard is always centered at element position, with a boundary between checks along the right horizontal bisector. Element position can be set in property position.
Defaults: mean intensity = 0.5, amplitude = 0.5 → black & maximum intensity
Also set one of:
amplitude is max intensity − mean intensity.
OR
contrast is Michelson contrast, amplitude / mean intensity. If you set contrast, meanIntensity must be > 0.
It's possible to set a combination of these properties that causes the dartboard to clip at intensity 0 or 1. See record properties maxAmplitude and maxContrast below.
Default: white
A 1×3 RGB vector with numbers between 0–1. This defines color at pixel intensity = 1. Color at intensity = 0 is <cd>[0 0 0]<cd> (black).
Default: no flicker
Frequency of switching between dark–light (cycles/sec). 0 = no flicker.
Default: show whole dartboard
wedgeVelocity lets you show a repeating sequence of isolated wedges, moving angularly around the dartboard in steps. Each wedge is an integer number of angular checks wide (apertureSize below). Velocity is rate and direction (angular checks/sec, + = clockwise, − = counterclockwise).
ringVelocity is similar but for isolated rings moving radially through the dartboard in steps. Each ring is an integer number of radial checks wide. Velocity is rate and direction (radial checks/sec, + = outward, − = inward).
Default: apertureSize = 2 checks
Default: apertureStepSize = 1 check
Default: aperturePhase = 0 → see below
apertureSize is integer wedge or ring width as number of checks.
apertureStepSize is integer number of checks the wedge or ring moves by each time. Rate is set by the respective velocity above.
aperturePhase is for wedges only. It sets the initial wedge shown. It is an integer number of angular checks clockwise. The zero point depends on wedgeVelocity: 0 = first wedge below the right horizontal bisector if wedgeVelocity > 0, or first wedge above if wedgeVelocity < 0.
For rings, initial ring is always the ring starting with the innermost radial checks if ringVelocity > 0, or the outermost checks if ringVelocity < 0.
You can vary or allow the subject to adjust the following properties of an object of this type when it's running. If you need to make other properties adjustable, you can edit the element type code—see Element Type Programming Manual.
position
nn_eyes
rotation
colorMask
alpha
intensity
contrastMult
drawCodeVars
(None)
(None)
PsychBench uses record properties to record information during experiments. You can't set record properties but you can see them in experiment results using input property report.
maxAmplitude
maxContrast
All response handler elements
response
responseScore
responseTime
responseLatency
d_responseTime
numResponses
All elements
startTime
endTime
duration
n_startFrame
n_endFrame
startLatencyBufferable
endLatencyBufferable
All elements
startTime
endTime
duration
n_startFrame
n_endFrame
startLatencyBufferable
endLatencyBufferable
trigger
triggerTime
d_triggerTime
numTriggers
syncTime
Values for input properties amplitude and contrast that would cause intensity to clip at 0 or 1 given the current value of meanIntensity.